University of Zurich, Switzerland
Philipp Gonon studied Law and Journalism from 1974
until 1976 at the University of Fribourg,
Switzerland. Afterwards he continued studying
Pedagogy at the University of Zurich, Switzerland,
and at the Free University of Berlin, Germany. From
1986 until 1992 he became research assistant and
lecturer at the Institute of Pedagogy of the
University of Bern, Switzerland where he finished
his postdoctoral lecture qualification in 1997. From
1999 until 2004, Gonon was appointed to Full
University Professor at the Chair of Vocational and
Operational Further Education at the University of
Trier in Germany. Since 2004, Gonon has held the
Chair of Vocational Education and Training and
Vocational Teacher Training at the University of
Zurich, Switzerland. Gonon has done research about
Georg Kerschensteiner, the relation of schooling and
vocation and about the European educational reforms.
He specialised in the areas of historical and
international comparative educational research. In
addition, Gonon does research in quality assurance
and evaluation, modularization in Vocational
Education and he publishes about Philosophy and
Theory of Vocational Education.
National Taiwan Normal University, Taipei, Taiwan
Jon-Chao Hong has received his doctoral degree in
Education from the University of Illinois,
Champaign-Urbana, and is currently working as a
Chair professor in the department of industrial
education at National Taiwan Normal University
(NTNU). As the director of Digital Game-based
Learning Laboratory (GBL), he has developed 9 web
games, 24 educational Apps and VR for skill training
and language learning.
As the secretary general of Taiwan Creativity
Development Association, he also organizes several
creative contests relevant to STEAM, such as
PowerTech Contest to invite elementary, junior and
senior high school students to produce robots or
miniatures in the morning and using these to compete
in the afternoon to ensure students’ hands-on
creation without parents or teachers’ assistance. As
the executive secretary of International Exhibition
for Young Inventors (IEYI), he also promotes the
innovative contest to give students an opportunity
to stimulate their science inquiry abilities, and
also cultivated students’ creativity and thinking
attitude of STEAM. In addition, he has published a
number of academic articles in international
journals related to digital game-based learning and
thinking skills and creativity about 45 articles on
Social Sciences Citation Index (SSCI) journals and
received the Outstanding Research Prize from
Ministry of Science and Technology in Taiwan.
 
Abstract:
Fun and learning can be viewed as two ends of a
continuum. At the extreme of fun, players will not
learn; on the other hand, at the extreme of
learning, there is no fun created by the game
design. To balance fun and learning, it is necessary
to create various interaction approaches, for
example, playing a game with collaborative and
competitive elements involving social interaction.
In line with this, we apply AI and the Internet of
Things to design educational games. AI technology
can be divided into two aspects: discriminative AI
and generative AI, while the Internet of Things
(IoT) can be achieved by using Wi-Fi. By combining
AI and IoT, we develop games to enhance learning
through social interaction. Up to date, we have
developed three types of human-device interfaces,
including moving virtual Easter Island monoliths by
three persons in rhythm-based collaboration;
competitive butterfly catching; and language
learning (e.g., Chinese idioms, radical assembly,
and English vocabulary) by fishing for characters or
letters. Most judgments on correct answers are made
using discriminative AI, but in fishing for English
words, the device can generate vocabulary meanings
if players randomly string together letters and do
not understand the resulting words. Additionally,
there are two types of human-device interaction in
this game: one is to tilt the smartphone or iPad to
control the cursor, and the other is to slide the
cursor to interact with the targets; the latter is
particularly suitable for novices in digital game
playing (e.g., some elderly). Moreover, the design
of AIoT also supports remote and collaborative
gameplay from a distance.
Institute of Science Tokyo, Japan
Jeffrey is a
professor, manager, and researcher, who has worked
in Tokyo, Japan for 30 years. He teaches courses on
academic writing, materials engineering, edX online
course development, educational video-making and
engineering measurements. He is the founder and
general manager of Tokyo Tech's online education
development, which produces online courses hosted on
edX. He also develops online courses and monitors
online course quality using learning analytics.
Prof. Cross' lab has 20 grad students and staff that
undertake cutting edge research on renewable energy
policy, biomass waste to energy conversion, hydrogen
separation and storage, novel catalysts, machine
learning applied to chemical reaction engineering,
AI and VR/XR use in education, explainable AI and
environmental toxicology.
Kyushu University, Japan
Mitsunori Hirogaki graduated with a Bachelor of Science: Commerce from Doshisha University and pursued his Master's Degree in Commerce and Ph.D.: Commerce from Kobe University. Dr. Hirogaki is currently an Associate Professor of Marketing Strategy at Kyushu University, Graduate School of Economics, Department of Business and Technology Management (QBS Business School), where he teaches Marketing Strategy and International Marketing. He also teaches marketing research and consumer behavior at Ehime University.
University of Wales Trinity Saint David UWTSD London, UK
Dr Asim received his PhD from the Australian
National University where he researched on the
application of quality management practices in the
public sector. He also has an MA from the California
State University, Sacramento USA and a BA from the
American University of Beirut. Dr Asim has been the Program Manager of the
Doctoral Business Administration program and Senior
Lecturer at the University of Wales Trinity Saint
David UWTSD London campus from 2022. His primary
role is to manage and mentor doctoral scholars and
teach the first-year core module at the doctoral
level. His experience spans from supervising
doctoral students and organising and chairing
doctoral Vivas.
At UWTSD London, he was instrumental in organising
the annual Knowledge Exchange Symposium aimed at
providing a platform for doctoral and postgraduate
researchers to share their research on a wider
platform.
Previously he has taught MBA modules for the
University of West of England and the College of
Technology London.
Dr Asim is a full member of the British Academy of
Management BAM and has participated in their annual
conferences in 2023 and 2024 held at the University
of Sussex and University of Nottingham. He has also
reviewed papers submitted to the conference and
chaired conference sessions. Currently he is also on
the editorial board of the Journal of Management and
Training for Industries.
Dr Asim's primary research interests are in the
areas of quality management, performance management
and research methodology. He has published widely in
these areas in international journals including
Public Administration and Management journal and
Labour and Management in Development Journal
Contact email: mohamed.asim@btinternet.com