Keynote Speakers

 

Professor Philipp Gonon

University of Zurich, Switzerland


Philipp Gonon studied Law and Journalism from 1974 until 1976 at the University of Fribourg, Switzerland. Afterwards he continued studying Pedagogy at the University of Zurich, Switzerland, and at the Free University of Berlin, Germany. From 1986 until 1992 he became research assistant and lecturer at the Institute of Pedagogy of the University of Bern, Switzerland where he finished his postdoctoral lecture qualification in 1997. From 1999 until 2004, Gonon was appointed to Full University Professor at the Chair of Vocational and Operational Further Education at the University of Trier in Germany. Since 2004, Gonon has held the Chair of Vocational Education and Training and Vocational Teacher Training at the University of Zurich, Switzerland. Gonon has done research about Georg Kerschensteiner, the relation of schooling and vocation and about the European educational reforms. He specialised in the areas of historical and international comparative educational research. In addition, Gonon does research in quality assurance and evaluation, modularization in Vocational Education and he publishes about Philosophy and Theory of Vocational Education.

 

Professor Jon-Chao Hong

National Taiwan Normal University, Taipei, Taiwan

 

Jon-Chao Hong has received his doctoral degree in Education from the University of Illinois, Champaign-Urbana, and is currently working as a Chair professor in the department of industrial education at National Taiwan Normal University (NTNU). As the director of Digital Game-based Learning Laboratory (GBL), he has developed 9 web games, 24 educational Apps and VR for skill training and language learning.
As the secretary general of Taiwan Creativity Development Association, he also organizes several creative contests relevant to STEAM, such as PowerTech Contest to invite elementary, junior and senior high school students to produce robots or miniatures in the morning and using these to compete in the afternoon to ensure students’ hands-on creation without parents or teachers’ assistance. As the executive secretary of International Exhibition for Young Inventors (IEYI), he also promotes the innovative contest to give students an opportunity to stimulate their science inquiry abilities, and also cultivated students’ creativity and thinking attitude of STEAM. In addition, he has published a number of academic articles in international journals related to digital game-based learning and thinking skills and creativity about 45 articles on Social Sciences Citation Index (SSCI) journals and received the Outstanding Research Prize from Ministry of Science and Technology in Taiwan.  

 

Applying AIoT to Design Games for Enhancing Social Interaction in Learning with Fun


Abstract: Fun and learning can be viewed as two ends of a continuum. At the extreme of fun, players will not learn; on the other hand, at the extreme of learning, there is no fun created by the game design. To balance fun and learning, it is necessary to create various interaction approaches, for example, playing a game with collaborative and competitive elements involving social interaction. In line with this, we apply AI and the Internet of Things to design educational games. AI technology can be divided into two aspects: discriminative AI and generative AI, while the Internet of Things (IoT) can be achieved by using Wi-Fi. By combining AI and IoT, we develop games to enhance learning through social interaction. Up to date, we have developed three types of human-device interfaces, including moving virtual Easter Island monoliths by three persons in rhythm-based collaboration; competitive butterfly catching; and language learning (e.g., Chinese idioms, radical assembly, and English vocabulary) by fishing for characters or letters. Most judgments on correct answers are made using discriminative AI, but in fishing for English words, the device can generate vocabulary meanings if players randomly string together letters and do not understand the resulting words. Additionally, there are two types of human-device interaction in this game: one is to tilt the smartphone or iPad to control the cursor, and the other is to slide the cursor to interact with the targets; the latter is particularly suitable for novices in digital game playing (e.g., some elderly). Moreover, the design of AIoT also supports remote and collaborative gameplay from a distance.
 

Professor Jeffrey S. Cross

Institute of Science Tokyo, Japan

 

Jeffrey is a professor, manager, and researcher, who has worked in Tokyo, Japan for 30 years. He teaches courses on academic writing, materials engineering, edX online course development, educational video-making and engineering measurements. He is the founder and general manager of Tokyo Tech's online education development, which produces online courses hosted on edX. He also develops online courses and monitors online course quality using learning analytics.

Prof. Cross' lab has 20 grad students and staff that undertake cutting edge research on renewable energy policy, biomass waste to energy conversion, hydrogen separation and storage, novel catalysts, machine learning applied to chemical reaction engineering, AI and VR/XR use in education, explainable AI and environmental toxicology.

Associate Professor Mitsunori Hirogaki

Kyushu University, Japan

 

Mitsunori Hirogaki graduated with a Bachelor of Science: Commerce from Doshisha University and pursued his Master's Degree in Commerce and Ph.D.: Commerce from Kobe University. Dr. Hirogaki is currently an Associate Professor of Marketing Strategy at Kyushu University, Graduate School of Economics, Department of Business and Technology Management (QBS Business School), where he teaches Marketing Strategy and International Marketing. He also teaches marketing research and consumer behavior at Ehime University.
He has served as an administrator in various capacities at Kyushu University and as one of the professors in various training programs dealing with Marketing in short-term executive programs, an Introductory Education Program for Freshman MBA students, and a regular feature on QTnet "Morning Business School" radio educational program aired by FM Fukuoka, and at Nikkei Business School. As a member of a research group at the Center for the Study of the Creative Economy (Doshisha University), he works with big data analysis to construct systems that identify seeds of innovation. Dr. Hirogaki’s current research focuses on Cross-Cultural Consumer Behavior in international marketing and marketing strategies in mature, developed societies.
He has published numerous papers in international journals such as Journal of Marketing Management; International Journal of Retail & Distribution Management; International Review of Retail, Distribution and Consumer Research; International Journal of Entrepreneurship and Small Business; Micro and Macro Marketing; International Journal of Technology Transfer and Commercialisation; and International Journal of Business and Globalisation. He is a member of the Japanese Economic Association, Japan Society of Marketing and Distribution, Kyushu Association of Economic Science, and Japan Association for Consumer Studies.  

 

Invited Speakers

 

Dr. Mohamed Asim

University of Wales Trinity Saint David UWTSD London, UK

 

Dr Asim received his PhD from the Australian National University where he researched on the application of quality management practices in the public sector. He also has an MA from the California State University, Sacramento USA and a BA from the American University of Beirut. Dr Asim has been the Program Manager of the Doctoral Business Administration program and Senior Lecturer at the University of Wales Trinity Saint David UWTSD London campus from 2022. His primary role is to manage and mentor doctoral scholars and teach the first-year core module at the doctoral level. His experience spans from supervising doctoral students and organising and chairing doctoral Vivas.
At UWTSD London, he was instrumental in organising the annual Knowledge Exchange Symposium aimed at providing a platform for doctoral and postgraduate researchers to share their research on a wider platform.
Previously he has taught MBA modules for the University of West of England and the College of Technology London.
Dr Asim is a full member of the British Academy of Management BAM and has participated in their annual conferences in 2023 and 2024 held at the University of Sussex and University of Nottingham. He has also reviewed papers submitted to the conference and chaired conference sessions. Currently he is also on the editorial board of the Journal of Management and Training for Industries.
Dr Asim's primary research interests are in the areas of quality management, performance management and research methodology. He has published widely in these areas in international journals including Public Administration and Management journal and Labour and Management in Development Journal
Contact email: mohamed.asim@btinternet.com

 

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